Backflowing – Oceanus

★★★★★

Melee
Traces
Water
A membеr of the Astral Cоuncil аnd the third judge, he has a supreme say in various Omorfies organizations and events. Usually unsmiling, he exudes an oppressive aura of indifference and is a harsh art critic.
Backflowing Oceanus modifier
Availability: Precise Scan, Regular Scan
Recommended Builds
Mermaid’s Tear
Decree of the Waves
Decree of the Waves
Mermaid’s Tear
Mermaid’s Tear
Decree of the Waves
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/8
Fierce Assault
ATK +4.00%
/6
Water Blessing
Water DMG +2.50%
/8
Fierce Assault
ATK +4.00%
/4
Gladiator
Normal Attack DMG +10.00%
/8
Fierce Assault
ATK +4.00%
/8
Tactics Enhance
Skill DMG +2.50%
/8
Fierce Assault
ATK +4.00%
/8
Tactics Enhance
Skill DMG +2.50%
/8
Berserk
Crit Rate +4.00%
/6
Water Blessing
Water DMG +2.50%
/8
Enraged
Crit DMG +8.00%
/4
Shinn-ryuu
Ultimate Skill DMG +10.00%
Game Recommended
Second
Third
Fourth
Configurator
Aether Codes
Interlacing Currents
Every 1 Tributary Ghost on the field increases Mod's ATK by 6%.
Casting Tide Surge no longer requires a minimum of 2 Traces owned.
Extends the duration of the buff from Great Confluence by 4s.
Billowing Tides
Increases Water DMG dealt by 18% for 6s when Extremity Dodge is triggered.
Increases ATK by 24% for 6s when the Mod triggers Dodge effect.
Shortens the Dodge effect CD by 5s. Grants the following effects when triggering Dodge effect: When there are Tributary Ghosts on the field, tapping Dodge swaps the Mod's position with that of the farthest Ghost and triggers the Dodge effect. A new Tributary Ghost appears at the Mod's original position and triggers Tributary Flow.
Endless Waves
Reduces the effective Tributary Ghost absorption range from Great Confluence by 33.33%, but increases the Skill DMG buff from absorption. Increases Skill DMG by 6%, 18%, or 36%, depending on the number of Tributary Ghosts absorbed.
Triggers Riptide each time a normal attack crits. The effect can trigger once every 3s.
Increases Water DMG dealt by the Mod by 18% for 3s when the Mod and a Tributary Ghost hit the same enemy within 0.3s. When Ghosts hit the same enemy within 0.3s, reduces the Water RES of the enemy hit by 12% for 3s.